

That said, there have already been steps made towards improvement as I continued playing over the launch weekend. They’re also just a nice randomized element that makes every round of Rumbleverse feel different.

They strike a nice balance by being just powerful enough to give anybody using them an edge, without feeling like those without them simply don’t have a chance. One will restore your health if you stand still for a period of time another adds an explosive effect to your standard three-hit combo, making it capable of wall bouncing and another still will add a follow-up dive-bomb attack to your dropkick, making it deal a bunch more damage. These perks may not seem like much early on, and truthfully, I didn’t even notice them at all in my first couple of games, but they truly are difference makers if you have the means and the knowledge to put them to use. For one, it incentivizes everyone to get into scraps and put themselves at risk by rewarding them with random perks once they hit certain milestones of damage inflicted. Rumbleverse has a couple of other twists on the typical battle royale formula tucked away in its tights. Fighting along the coast makes you especially wary of throws, as a single giant swing or Irish Whip can send you flying off to an instant watery grave fighting in the suburban neighborhood gives you opportunities to hide in the bushes to either recover or lie in for an ambush and fighting in downtown Grapital City will make you always have an eye towards the sky out of fear of explosive flying elbow drops.

There’s currently only one map, but it is appropriately enormous and has a great variety of places to do battle in, each favoring a particular type of fight. Some of the most fun I’ve had is dropping on the giant trophy statue and trying to knock everyone off right at the start in order to claim all the high-value loot lying on top. It makes early engagements so much more fun when you drop into a hot starting area – you don’t have to just immediately run off and try to find the nearest weapon to defend yourself.
#Rumbleverse steam manuals
(There’s still some loot to gather: rather than searching out gear, you collect stat-increasing protein powders that buff your health, stamina, or damage and also gather skill manuals that teach you a variety of special moves.) The thing I love about this is that Rumbleverse completely avoids that feeling of helplessness that almost every battle royale has at the start of a match when you’re stuck without a weapon. Instead, you fight with your fists, feet, and whatever street signs you can rip from out of the ground. It’s silly fun at its best, and while there are several painful moments in the form of slow matchmaking, a variety of latency-related bugs, and a shop that feels a bit understocked and pricey compared to what the competition offers (at least right out of the gate) Rumbleverse is nonetheless one of the most unique battle royales in recent memory and a breath of fresh air in a crowded genre.įor one, there’s no traditional gear or inventory – no guns, no armor, no grenades, and no hyper-specific attachments or augments to manage.

One moment you’ll be Irish-Whipping an opponent into a wall for a brutal wall combo, the next you’ll be chokeslamming bodies off of skyscrapers, and occasionally giant-swinging them into the ocean.
#Rumbleverse steam professional
The latest from Iron Galaxy Studios (the developers of Divekick and seasons 2 and 3 of Killer Instinct) Rumbleverse is a free-to-play, melee-driven battle royale with a very Fortnite’y, but nonetheless charming cartoony artstyle, infused with all of the pomp and grandeur of professional wrestling. Much of the joy from any good battle royale is derived from the feeling of making big plays, and hoo boy! If there’s one thing that Rumbleverse is good at, it’s setting you up for opportunities for big plays.
